Angels Fall First left Early Access on July 11, 2026. The launch post confirms version 1.0, two Dar Salaam map variants, and further stability and map work, but it does not contain the complete 1.0 changelog.
Latest official Angels Fall First update
| Latest developer post | Angels Fall First 1.0 ↗ |
| Posted | July 11, 2026 |
| Current Steam release | Version 1.0 |
| Complete 1.0 changelog | Not found in the official feed checked July 13, 2026 |
| Steam App ID | 367270 |
What changed for the 1.0 release?
The launch announcement is a release milestone, not a full technical ledger. It confirms that Early Access ended, adds Incursion and Territories variants of Dar Salaam, and mentions additional stability and map improvements. The detailed current baseline comes from Update 30, released shortly before 1.0.

Update 30 changes by game system
| System | Officially described change | What to read next |
|---|---|---|
| Onboarding | Four tutorials for infantry, vehicles, ships, and command. | Beginner guide |
| Practice | Damage-free practice spaces and condensed sandboxes. | Single player and bots |
| Renderer | DX11 described as fully functional and set as default. | Launch troubleshooting |
| AI and performance | More reactive bots and lower CPU cost for large solo matches. | System requirements |
| Ships and boarding | Interior polish, subsystem messaging, audio cues, and ship balance work. | Boarding guide |
| Input | Vehicle-control refinement and improved controller/radial-menu behavior. | Exact bindings remain deferred until a current 1.0 capture. |
The road to 1.0
Version 1.0 launch
Early Access ended. The developer confirmed Dar Salaam map variants plus more stability and map work, and said a proper changelog would follow.
More stability
The developer reported dedicated-server and client crash fixes during final launch preparation.
Update 30
The final Early Access update established the tutorial, renderer, AI, performance, controller, vehicle, loadout, map, ship, and UI baseline.
Pre-release tutorial testing
A four-part tutorial, practice matches, and wargame sandboxes entered community testing before release.
Major update archive
| Date | Milestone | Evidence boundary |
|---|---|---|
| April 4, 2024 | Update 29 | Official title and date verified; later hotfixes document continued input, stability, achievement, and map work. |
| June 3, 2022 | Update 28 | Archive title and date only on this page. |
| July 7, 2020 | Update 27 | Archive title and date only on this page. |
| October 1, 2015 | Steam Early Access | Historical store milestone; current release is version 1.0. |
What remains unconfirmed?
- The complete launch changelog promised in the July 11 announcement.
- Any post-launch hotfix that lacks a developer-authored announcement.
- A guaranteed update schedule, roadmap, or future content commitment.
- Exact current controls, vehicle rosters, loadout values, and faction differences.
Where to read the official notes
Start withthe 1.0 launch announcement,Update 30, and thetutorial testing announcement.
Angels Fall First updates FAQ
What is the latest official Angels Fall First update?
In the official Steam feed checked on July 13, 2026, the newest developer-authored post was the Angels Fall First 1.0 launch announcement published July 11, 2026.
Is there a complete Angels Fall First 1.0 changelog?
A complete 1.0 changelog was not found in the official feed checked July 13. The launch announcement said a proper changelog would follow, so this page does not treat Update 30 as the complete launch record.
What did Update 30 change?
The official post lists four tutorials, practice spaces, DX11 as the default renderer, bot and performance work, controller and vehicle changes, loadout utilities, balance changes, map and ship-interior polish, audio cues, and UI improvements.
Did version 1.0 fix every crash?
No official source supports that conclusion. Launch-period posts document stability work, while the developer also anticipated that hotfixes could still be needed.